Blood Money

March 12, 2007

I’ve dropped all but one class to work on this piece of art, which I’ll be submitting to Ars Electronica 2007 at the end of this week.

The Components include:

1 – 55 gal Aquarium Tank

3 – Flower Pots 13.5 in in diameter at top, 8.5 in in diameter at bottom and one foot high

2 – Long Flower Pots

2 – Lengths of gutter

Wire hangers

Black Stones

Buisness cards with a drop of blood on each

Dark Red Wine

Water

Motor Oil

3 – Shelves, one long two short

2 – Laser pointers

2 – Photo Cells

2 – Pressure Sensors

Welcome matt

Goodbye matt

3 – Lengths of garden hose

3 – Schrader Valves

3 – Servo Motors

1 – Micro controller from keyboard

1 – Parallax Homework board

Wire

PC

experidementional

February 22, 2006

game what is it? an experience primarly used to entertain. what is the difference between a video game and an interactive art peice? an experience with the motivation to guide a meditation. a device used only to focus the user. to allow the user to pay undevided attention to thier thoughts. a peice used to push the experience of human interaction, to insight greater, deeper thought. not to zone out but to zone in. why must we catagorize an experience driven to elevate into the same box as a videogame?
you ask my major and i tell you interactive media and/in art. you get confused. i explain. “Oh, so you’re making video games.”
No.
fine line… how to explain such an idea, a theory or philosophy must be written, a way to expalin… to redifine our concepts of ‘art’.
reappropriate our video game understa.nding
reappropriate our perceptions and beliefs
wrap our minds around how this new genre could be used

questions on art

February 7, 2006

the question of what art is, what art is not. how we see the net and what we can ‘define’ as art — how, should they merge? we have a whole new experience centered genre of art. the code we use, the language, and the creativity to create all add up to a page, add up to art. there is a gracefulness to the balance of math and imagination that goes into creating our individual peice of the net.

what we must consider is the intent of the creator. is she creating to sell a personal or commercial ideal, belief, or product? or is she creating to give the observer’s mind a jumping off point, a inciting incident to allow for the viewers human/life to be pushed that much further. the beauty of art is that you can take what’s personal to you and relate it to everyone who encounters it.

interestingly enough, this is exactly what the net does. we each have a individualized space (myspace, wordpress) where we express what is personal to us to whoever wants to hear. the difference is that art isn’t straightfoward — it depends on the users interpretation to ensure its purpose.

we choose to go to art galleries, websites, the difference is how our minds interpret the experience we are having. we choose to go to an art gallery to see art. we wander around the net and may run into some art.

Drawing Day 1

February 4, 2006

Today I’m mapping out the different lines to define emotion. Instead of using photoshop, as first intended, I’ve decided to draw each set of eyes in flash. The photos from which I’ve used lines are posted below. I feel that this will give my first project more of my own style.

Emotion Research

Sources

Emotion Research and Images

Facial Recognition

contempt 2 contempt 1

contempt 1 contempt 2

Anger Anger 1

disgust 1 Disgust 1

disgust 2 Disgust 2

Fear Fear

happy 2  Happy 1

happy Happy 2

Sadness Sadness

Surprise Surprise

 

 

 

Proposal #1

January 19, 2006

Project I Proposal

Leah Becker-Roberts

 

The narrative I will be focusing on during project one will reference a pair of eyes as an icon which will mutate and develop over time.

This experience will allow the user/viewer to control the expression portrayed by the eyes displayed on the screen. By the interaction between the user and the keyboard the eye set will evolve into an emotional expression.

Each set of eyes are to be photographed, edited and customized in Photoshop, imported into Flash, and animated.

After research into emotional expression I found that only seven emotions are universal. That is, if shown to each different culture the response to said expression would be similar. To ensure that each person who comes in contact with this project will be able to relate to it I will only use these seven emotions:

anger, sadness, happiness, fear, disgust, surprise, and contempt.

Each emotion is to have a corresponding key for instance:

A = Anger

S = Sadness

D = Disgust

F = Fear

H = Happiness

C = Contempt

I = Surprise

These icons will also be controlled and manipulated by the mouse. This will allow for the user to not only interact with the set controls but will also allow the user to control the default expression using the mouse. The eye lids, eye balls, and eye brows will be controlled by the different mechanisms on the mouse.

Left click will control the eye balls, right click will control the eye lids, and the scroll mechanism will control the eye brows.

The entirety of this project will be focused on creating a realistic representation of emotional expression as portrayed through the human eyes.

The users will sit down, touch the mouse or keyboard and watch the eyes “come to life”. The default for the expression will be the eyes at rest, possibly with the lids closed. Once the user begins to interact the eyes begin to react, creating a controlled environment of emotional expression.

The end result of this project will be a creation of emotionally expressive eyes, which a user may sit down, interact with, and mutate as they see fit.

research day 1

January 19, 2006

Facial emotions as information:

He (Darwin) was one of the first scientists to view facial emotions as
information that was communicated to other individuals (human or
animal).
More recently, Paul Ekman has been one of the major investigators
in this arena of biopsychology.  His research group has done a lot
of work over the years to characterize and describe facial expressions
of various human cultures in an objective fashion (important for
interpretation).  Simply put, Eckman and colleagues contend that
there are seven (7) basic human emotions that are conveyed
through facial muscles, and they are: anger, sadness, happiness,
fear, disgust, surprise, and contempt.
The really interesting thing about this finding is that Eckman's research
group found these emotions across all the human cultures they studied.
For example, if you were to make these facial expressions, a person in
New Guinea or in South America, or in China would interpret your facial
expression as the correct emotion.  This suggests that there is some 'universality'
of emotions across human cultures.   However this work hasn't been accepted without
criticism - Fridlund has suggested that emotions might not be as biological as Ekman
believes.  Rather, Fridlund believes that there are a number of emotions that occur
specifically in social situations where there is a very social context to them that you
can't interpret with a simple biological viewpoint.
EKMAN REFERENCES
Ekman, P (1973).  Darwin and faical expression; a century of research in
review. Academic Press: New York.

Ekman, P (1981).  Methods for measuring facial action.  In K. Scherer and
P. Ekman (eds.) "Handbook on methods of nonverbal communications research."
Cambridge University Press, New York.

Ekman, P., and Davidson R.J. (1994). The nature of emotion: Fundamental
questions.  Oxford University Press, New York.

Ekman, P. et al. (1983). Autonomic nervous system activity distinguishes
among emotions. Science, vol 221, p, 1208-1210.

FRIDLUND & SIMILAR REFERENCES
Fridlund, A. (1988). What can asymmetry and laterality in EMG tell us about
the face and brain?  International Journal of Neuroscience, vol 39, p
53-69.

Fridlund, A. (1994). Human facial expression: An evolutionary view.
Academic Press, San Diego.

Gilbert, A. N. et al (1986).  Olfactory discrimination  of mouse strains
and major histocompatability types by humans.  Journal of Comparative
Psychology, vol 100, p 262-265.

Kraut, R.E., and Johnston, R.E. (1979). Social and emotional messages of
smiling: An ethological approach.  Journal of Personality and Social
Psychology, vol 37, p 1539-1533.

I need to research

Biopsychology

Face and emotion research

Facial recognigition technology

Biometrics

Biometrics one

Equations of Emotion?

Robotics using said equation

Human computer interaction; Eye movements; Computer vision;

Object recognition; Motion control

number 1

January 18, 2006

Compassion is underway. I am to write a propsal for project number one. I will use the keyboard to control the emotions portrayed in the eyes.


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